namespace Gunz
{
	namespace Game
	{

		unsigned long ulZGetGame			= 0x004ABDD0;
		unsigned long ulZGetGameClient		= 0x004ABCC0;
		unsigned long ulZGetGameInterface	= 0x004ABCE0;

		unsigned long GetGame( void );
		unsigned long GetChar( void );
		unsigned long GetClient( void );
		unsigned long GetInterface( void );
	}
}

unsigned long Gunz::Game::GetGame( void )
{
	unsigned long ulret = 0;
	__asm
	{
		call ulZGetGame
		mov ulret, ecx
	}
	return ulret;
}

unsigned long Gunz::Game::GetChar( void )
{
	
